//==============================================================================
// forkboy_anim.txt
//==============================================================================
//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}

//=============================================================================
anim Birth
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual special x forkboy_birthA
				connect HOTSPOT sunlight hotspot
				tag SpecificSoundSet 0.62 false HeavyFall checkVisible 
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual special x forkboy_idleA
			}
		}
   }
}
//==============================================================================
anim Bored
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual special x forkboy_BoredA
			}
		}
   }
}

//==============================================================================
anim Flail
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual special x forkboy_FlailA
			}
		}
   }
}
//==============================================================================
anim Attack
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual special x forkboy_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.52 true   
            tag GenericSound 0.40 true
				tag SpecificSoundSet 0.61 false SwordSwing checkVisible
//-- end auto generated section
			}
			version
			{
				Visual special x forkboy_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.52 true   
            tag GenericSound 0.40 true 
				tag SpecificSoundSet 0.20 false SwordSwing checkVisible 
				tag SpecificSoundSet 0.70 false SwordSwing checkVisible
//-- end auto generated section
			}
			version
			{
				Visual special x forkboy_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.52 true   
            tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false HeavyFall checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual special x forkboy_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual special x forkboy_WalkA
			}
		}
   }
}

